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Cracking game - this reminds me of the amiga pd days , obviously you've been pushed for time , but the gameplay still remains solid and most of all fun ! will you be returning to this project and polishing it up , love it guys ! 

This game was very different and cool and overall was enjoyably.It was cool how so simple things were still interesting and could be understood .I was wondering if you could join my discord and share other projects and maybe some your working on. I just made it and am trying to grow so i can have people to share my games and hopefully make mine and others more successful . https://discord.gg/djmW6kM 

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very nice
much like slime lad my favourite aspect of the game was the sound design, besides there being no music this time it overall pretty good, but the sound levels on things like the starting weapon were higher than other sounds in the game.

graphically I was able to easily differentiate all the blocks and appreciated the added sprites dotted throughout the levels.

the only issue I had with the game besides the sound levels was the hitbox placements on some of the walls which made it hard to run away from enemies but i'm basically really good at roblox phantom forces and it translated straight into Magic n' Muzzles and I definitely never got stuck once.

I overall thoroughly enjoyed playing and can't wait to see what Tom & Tom comes up with next.

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I enjoyed playing this, reminded me of some old shooters from the 90s. I liked the responsiveness of the guns and the voice acting :).

I felt like it could do with slightly better feedback using the bomb wand, it wasn't obvious to me that it had worked when I fired it, and the cooldown was long so I couldn't try it multiple times very easily. I also found that when the ghost monsters got you you died very fast. Perhaps could do with a cooldown timer on the player getting hurt so you don't go from 3 hearts to 0 within a second.

Overall great job.

Thanks for playing so soon after upload and the feedback! 

We really wish we had more time to polish it up before the submission time, we'll definitely take note of the suggestions you've given and maybe after the game jam we'll get chance to make it a silky smooth game. Cheers!